The main objective of this game is to describe an object, of which one does not know the name. Students are required to overcome the need to know exact words for the objects they meet in daily life. One student is given a familiar item and must convey what it is to the group, using only the target language.
It would be useful for the class to know words for "gizmo", "thingamijig" or "whats-a-ma-call-it" before they start. Questions like "What is it used for?", "Who would probably use it?" and "Is its colour important?" etc will also help the students with this activity. Students should not make use of their hands in their descriptions.
This activity offers various possibilities:
Here are some possible items to start with: plastic gizmo put in the middle of a large pizza to keep the top of the box from touching the pizza; plastic scoop from large box of laundry detergent; toothbrush handle with the head broken off; empty toilet roll; a house or hotel from a Monopoly game; emery board; refill for a ball-point pen; plastic bread bag closure; plastic loop that attaches the price tag to clothes; funnel; origami bird; plastic container for 35mm roll of film; name-tag from a conference; a plastic toy from a 'Kinder Surprise' chocolate egg; a staple puller/remover; plastic/card inner ring from a roll of sticky tape; styrofoam peanuts used for packaging; carbon paper.
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